#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct myType { float data; }; struct main0_out { float4 o_color [[color(0)]]; }; // Implementation of the GLSL mod() function, which is slightly different than Metal fmod() template inline Tx mod(Tx x, Ty y) { return x - y * floor(x / y); } fragment main0_out main0(float4 gl_FragCoord [[position]]) { spvUnsafeArray _21 = spvUnsafeArray({ myType{ 0.0 }, myType{ 1.0 }, myType{ 0.0 }, myType{ 1.0 }, myType{ 0.0 } }); main0_out out = {}; if (_21[int(mod(gl_FragCoord.x, 4.0))].data > 0.0) { out.o_color = float4(0.0, 1.0, 0.0, 1.0); } else { out.o_color = float4(1.0, 0.0, 0.0, 1.0); } return out; }