#include #include using namespace metal; struct main0_out { half4 FragColor [[color(0)]]; }; struct main0_in { half2 UV [[user(locn0)]]; }; fragment main0_out main0(main0_in in [[stage_in]], texture2d uTexture [[texture(0)]], sampler uTextureSmplr [[sampler(0)]]) { main0_out out = {}; out.FragColor = half4(uTexture.sample(uTextureSmplr, float2(in.UV))); return out; }