#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct _28 { float4 _m0; }; struct _6 { float4 _m0; float _m1; float4 _m2; }; struct _10 { float3 _m0; packed_float3 _m1; float _m2; packed_float3 _m3; float _m4; packed_float3 _m5; float _m6; packed_float3 _m7; float _m8; packed_float3 _m9; float _m10; packed_float3 _m11; float _m12; float2 _m13; float2 _m14; packed_float3 _m15; float _m16; float _m17; float _m18; float _m19; float _m20; float4 _m21; float4 _m22; float4x4 _m23; float4 _m24; }; struct _18 { float4x4 _m0; float4x4 _m1; float4x4 _m2; float4x4 _m3; float4 _m4; float4 _m5; float _m6; float _m7; float _m8; float _m9; packed_float3 _m10; float _m11; packed_float3 _m12; float _m13; packed_float3 _m14; float _m15; packed_float3 _m16; float _m17; float _m18; float _m19; float2 _m20; float2 _m21; float2 _m22; float4 _m23; float2 _m24; float2 _m25; float2 _m26; char _m27_pad[8]; packed_float3 _m27; float _m28; float _m29; float _m30; float _m31; float _m32; float2 _m33; float _m34; float _m35; float3 _m36; spvUnsafeArray _m37; spvUnsafeArray _m38; }; struct _20 { float4 _m0; float4 _m1; float2 _m2; float2 _m3; float3 _m4; float _m5; float3 _m6; float _m7; float4 _m8; float4 _m9; float4 _m10; float3 _m11; float _m12; float3 _m13; float _m14; float3 _m15; float4 _m16; float3 _m17; float _m18; float3 _m19; float2 _m20; }; struct _21 { float4 _m0; }; constant _28 _74 = {}; struct main0_out { float4 m_5 [[color(0)]]; }; fragment main0_out main0(constant _6& _7 [[buffer(0)]], constant _10& _11 [[buffer(1)]], constant _18& _19 [[buffer(2)]], texture2d _8 [[texture(0)]], texture2d _12 [[texture(1)]], texture2d _14 [[texture(2)]], sampler _9 [[sampler(0)]], sampler _13 [[sampler(1)]], sampler _15 [[sampler(2)]], float4 gl_FragCoord [[position]]) { main0_out out = {}; _28 _77 = _74; _77._m0 = float4(0.0); float2 _82 = gl_FragCoord.xy * _19._m23.xy; float4 _88 = _7._m2 * _7._m0.xyxy; float2 _97 = fast::clamp(_82 + (float3(0.0, -2.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw); float3 _109 = float3(_11._m5) * fast::clamp(_8.sample(_9, _97, level(0.0)).w * _7._m1, 0.0, 1.0); float4 _113 = _12.sample(_13, _97, level(0.0)); float3 _129; if (_113.y > 0.0) { _129 = _109 + (_14.sample(_15, _97, level(0.0)).xyz * fast::clamp(_113.y * _113.z, 0.0, 1.0)); } else { _129 = _109; } float3 _133 = float4(0.0).xyz + (_129 * 0.5); float4 _134 = float4(_133.x, _133.y, _133.z, float4(0.0).w); _28 _135 = _77; _135._m0 = _134; float2 _144 = fast::clamp(_82 + (float3(-1.0, -1.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw); float3 _156 = float3(_11._m5) * fast::clamp(_8.sample(_9, _144, level(0.0)).w * _7._m1, 0.0, 1.0); float4 _160 = _12.sample(_13, _144, level(0.0)); float3 _176; if (_160.y > 0.0) { _176 = _156 + (_14.sample(_15, _144, level(0.0)).xyz * fast::clamp(_160.y * _160.z, 0.0, 1.0)); } else { _176 = _156; } float3 _180 = _134.xyz + (_176 * 0.5); float4 _181 = float4(_180.x, _180.y, _180.z, _134.w); _28 _182 = _135; _182._m0 = _181; float2 _191 = fast::clamp(_82 + (float3(0.0, -1.0, 0.75).xy * _7._m0.xy), _88.xy, _88.zw); float3 _203 = float3(_11._m5) * fast::clamp(_8.sample(_9, _191, level(0.0)).w * _7._m1, 0.0, 1.0); float4 _207 = _12.sample(_13, _191, level(0.0)); float3 _223; if (_207.y > 0.0) { _223 = _203 + (_14.sample(_15, _191, level(0.0)).xyz * fast::clamp(_207.y * _207.z, 0.0, 1.0)); } else { _223 = _203; } float3 _227 = _181.xyz + (_223 * 0.75); float4 _228 = float4(_227.x, _227.y, _227.z, _181.w); _28 _229 = _182; _229._m0 = _228; float2 _238 = fast::clamp(_82 + (float3(1.0, -1.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw); float3 _250 = float3(_11._m5) * fast::clamp(_8.sample(_9, _238, level(0.0)).w * _7._m1, 0.0, 1.0); float4 _254 = _12.sample(_13, _238, level(0.0)); float3 _270; if (_254.y > 0.0) { _270 = _250 + (_14.sample(_15, _238, level(0.0)).xyz * fast::clamp(_254.y * _254.z, 0.0, 1.0)); } else { _270 = _250; } float3 _274 = _228.xyz + (_270 * 0.5); float4 _275 = float4(_274.x, _274.y, _274.z, _228.w); _28 _276 = _229; _276._m0 = _275; float2 _285 = fast::clamp(_82 + (float3(-2.0, 0.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw); float3 _297 = float3(_11._m5) * fast::clamp(_8.sample(_9, _285, level(0.0)).w * _7._m1, 0.0, 1.0); float4 _301 = _12.sample(_13, _285, level(0.0)); float3 _317; if (_301.y > 0.0) { _317 = _297 + (_14.sample(_15, _285, level(0.0)).xyz * fast::clamp(_301.y * _301.z, 0.0, 1.0)); } else { _317 = _297; } float3 _321 = _275.xyz + (_317 * 0.5); float4 _322 = float4(_321.x, _321.y, _321.z, _275.w); _28 _323 = _276; _323._m0 = _322; float2 _332 = fast::clamp(_82 + (float3(-1.0, 0.0, 0.75).xy * _7._m0.xy), _88.xy, _88.zw); float3 _344 = float3(_11._m5) * fast::clamp(_8.sample(_9, _332, level(0.0)).w * _7._m1, 0.0, 1.0); float4 _348 = _12.sample(_13, _332, level(0.0)); float3 _364; if (_348.y > 0.0) { _364 = _344 + (_14.sample(_15, _332, level(0.0)).xyz * fast::clamp(_348.y * _348.z, 0.0, 1.0)); } else { _364 = _344; } float3 _368 = _322.xyz + (_364 * 0.75); float4 _369 = float4(_368.x, _368.y, _368.z, _322.w); _28 _370 = _323; _370._m0 = _369; float2 _379 = fast::clamp(_82 + (float3(0.0, 0.0, 1.0).xy * _7._m0.xy), _88.xy, _88.zw); float3 _391 = float3(_11._m5) * fast::clamp(_8.sample(_9, _379, level(0.0)).w * _7._m1, 0.0, 1.0); float4 _395 = _12.sample(_13, _379, level(0.0)); float3 _411; if (_395.y > 0.0) { _411 = _391 + (_14.sample(_15, _379, level(0.0)).xyz * fast::clamp(_395.y * _395.z, 0.0, 1.0)); } else { _411 = _391; } float3 _415 = _369.xyz + (_411 * 1.0); float4 _416 = float4(_415.x, _415.y, _415.z, _369.w); _28 _417 = _370; _417._m0 = _416; float2 _426 = fast::clamp(_82 + (float3(1.0, 0.0, 0.75).xy * _7._m0.xy), _88.xy, _88.zw); float3 _438 = float3(_11._m5) * fast::clamp(_8.sample(_9, _426, level(0.0)).w * _7._m1, 0.0, 1.0); float4 _442 = _12.sample(_13, _426, level(0.0)); float3 _458; if (_442.y > 0.0) { _458 = _438 + (_14.sample(_15, _426, level(0.0)).xyz * fast::clamp(_442.y * _442.z, 0.0, 1.0)); } else { _458 = _438; } float3 _462 = _416.xyz + (_458 * 0.75); float4 _463 = float4(_462.x, _462.y, _462.z, _416.w); _28 _464 = _417; _464._m0 = _463; float2 _473 = fast::clamp(_82 + (float3(2.0, 0.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw); float3 _485 = float3(_11._m5) * fast::clamp(_8.sample(_9, _473, level(0.0)).w * _7._m1, 0.0, 1.0); float4 _489 = _12.sample(_13, _473, level(0.0)); float3 _505; if (_489.y > 0.0) { _505 = _485 + (_14.sample(_15, _473, level(0.0)).xyz * fast::clamp(_489.y * _489.z, 0.0, 1.0)); } else { _505 = _485; } float3 _509 = _463.xyz + (_505 * 0.5); float4 _510 = float4(_509.x, _509.y, _509.z, _463.w); _28 _511 = _464; _511._m0 = _510; float2 _520 = fast::clamp(_82 + (float3(-1.0, 1.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw); float3 _532 = float3(_11._m5) * fast::clamp(_8.sample(_9, _520, level(0.0)).w * _7._m1, 0.0, 1.0); float4 _536 = _12.sample(_13, _520, level(0.0)); float3 _552; if (_536.y > 0.0) { _552 = _532 + (_14.sample(_15, _520, level(0.0)).xyz * fast::clamp(_536.y * _536.z, 0.0, 1.0)); } else { _552 = _532; } float3 _556 = _510.xyz + (_552 * 0.5); float4 _557 = float4(_556.x, _556.y, _556.z, _510.w); _28 _558 = _511; _558._m0 = _557; float2 _567 = fast::clamp(_82 + (float3(0.0, 1.0, 0.75).xy * _7._m0.xy), _88.xy, _88.zw); float3 _579 = float3(_11._m5) * fast::clamp(_8.sample(_9, _567, level(0.0)).w * _7._m1, 0.0, 1.0); float4 _583 = _12.sample(_13, _567, level(0.0)); float3 _599; if (_583.y > 0.0) { _599 = _579 + (_14.sample(_15, _567, level(0.0)).xyz * fast::clamp(_583.y * _583.z, 0.0, 1.0)); } else { _599 = _579; } float3 _603 = _557.xyz + (_599 * 0.75); float4 _604 = float4(_603.x, _603.y, _603.z, _557.w); _28 _605 = _558; _605._m0 = _604; float2 _614 = fast::clamp(_82 + (float3(1.0, 1.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw); float3 _626 = float3(_11._m5) * fast::clamp(_8.sample(_9, _614, level(0.0)).w * _7._m1, 0.0, 1.0); float4 _630 = _12.sample(_13, _614, level(0.0)); float3 _646; if (_630.y > 0.0) { _646 = _626 + (_14.sample(_15, _614, level(0.0)).xyz * fast::clamp(_630.y * _630.z, 0.0, 1.0)); } else { _646 = _626; } float3 _650 = _604.xyz + (_646 * 0.5); float4 _651 = float4(_650.x, _650.y, _650.z, _604.w); _28 _652 = _605; _652._m0 = _651; float2 _661 = fast::clamp(_82 + (float3(0.0, 2.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw); float3 _673 = float3(_11._m5) * fast::clamp(_8.sample(_9, _661, level(0.0)).w * _7._m1, 0.0, 1.0); float4 _677 = _12.sample(_13, _661, level(0.0)); float3 _693; if (_677.y > 0.0) { _693 = _673 + (_14.sample(_15, _661, level(0.0)).xyz * fast::clamp(_677.y * _677.z, 0.0, 1.0)); } else { _693 = _673; } float3 _697 = _651.xyz + (_693 * 0.5); float4 _698 = float4(_697.x, _697.y, _697.z, _651.w); _28 _699 = _652; _699._m0 = _698; float3 _702 = _698.xyz / float3(((((((((((((0.0 + 0.5) + 0.5) + 0.75) + 0.5) + 0.5) + 0.75) + 1.0) + 0.75) + 0.5) + 0.5) + 0.75) + 0.5) + 0.5); _28 _704 = _699; _704._m0 = float4(_702.x, _702.y, _702.z, _698.w); _28 _705 = _704; _705._m0.w = 1.0; out.m_5 = _705._m0; return out; }