#version 450 layout(binding = 0) uniform sampler2DMS uSubpass0; layout(binding = 1) uniform sampler2DMS uSubpass1; layout(location = 0) out vec4 FragColor; void main() { FragColor = (texelFetch(uSubpass0, ivec2(gl_FragCoord.xy), 1) + texelFetch(uSubpass1, ivec2(gl_FragCoord.xy), 2)) + texelFetch(uSubpass0, ivec2(gl_FragCoord.xy), gl_SampleID); }