#include #include using namespace metal; struct _9 { float _m0; }; struct _10 { float _m0; float _m1; float _m2; float _m3; float _m4; float _m5; float _m6; float _m7; float _m8; float _m9; float _m10; float _m11; _9 _m12; }; constant _10 _51 = _10(); struct main0_out { float4 m_3 [[color(0)]]; }; fragment main0_out main0() { main0_out out = {}; out.m_3 = float4(_51._m0, _51._m1, _51._m2, _51._m3); return out; }