#version 450 layout(binding = 0) uniform sampler2DMS uSampler; layout(binding = 1) uniform sampler2DMSArray uSamplerArray; layout(binding = 2, rgba8) uniform readonly writeonly image2DMS uImage; layout(binding = 3, rgba8) uniform readonly writeonly image2DMSArray uImageArray; layout(location = 0) out vec4 FragColor; void main() { FragColor = vec4(float(((textureSamples(uSampler) + textureSamples(uSamplerArray)) + imageSamples(uImage)) + imageSamples(uImageArray))); }