#version 310 es precision mediump float; layout(location = 0) out vec4 RT0; layout(location = 1) out vec4 RT1; layout(location = 2) out vec4 RT2; layout(location = 3) out vec4 RT3; void main() { RT0 = vec4(1.0); RT1 = vec4(2.0); RT2 = vec4(3.0); RT3 = vec4(4.0); }