#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0(texture2d uSubpass0 [[texture(0)]], texture2d uSubpass1 [[texture(1)]], float4 gl_FragCoord [[position]]) { main0_out out = {}; out.FragColor = uSubpass0.read(uint2(gl_FragCoord.xy), 0) + uSubpass1.read(uint2(gl_FragCoord.xy), 0); return out; }