static int vIndex; static float4 FragColor; struct SPIRV_Cross_Input { nointerpolation int vIndex : TEXCOORD0; }; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; void frag_main() { int i = 0; int j; int _30; int _31; if (vIndex != 0 && vIndex != 1 && vIndex != 11 && vIndex != 2 && vIndex != 3 && vIndex != 4 && vIndex != 5) { _30 = 2; } if (vIndex == 1 || vIndex == 11) { _31 = 1; } switch (vIndex) { case 0: { _30 = 3; } default: { j = _30; _31 = 0; } case 1: case 11: { j = _31; } case 2: { break; } case 3: { if (vIndex > 3) { i = 0; break; } else { break; } } case 4: { } case 5: { i = 0; break; } } FragColor = float(i).xxxx; } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { vIndex = stage_input.vIndex; frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }