#version 450 layout(constant_id = 0) const int arraySize = 3; layout(binding = 0, rgba32i) uniform iimage2D images[arraySize]; layout(binding = 4) uniform constant_block { vec4 foo; int bar; } constants[4]; layout(binding = 8) buffer storage_block { uvec4 baz; ivec2 quux; } storage[2]; void main() { storage[0].baz = uvec4(constants[3].foo); storage[1].quux = imageLoad(images[2], ivec2(constants[1].bar)).xy; }