#version 450 #ifndef SPIRV_CROSS_CONSTANT_ID_0 #define SPIRV_CROSS_CONSTANT_ID_0 0 #endif const int omap_r = SPIRV_CROSS_CONSTANT_ID_0; #ifndef SPIRV_CROSS_CONSTANT_ID_1 #define SPIRV_CROSS_CONSTANT_ID_1 1 #endif const int omap_g = SPIRV_CROSS_CONSTANT_ID_1; #ifndef SPIRV_CROSS_CONSTANT_ID_2 #define SPIRV_CROSS_CONSTANT_ID_2 2 #endif const int omap_b = SPIRV_CROSS_CONSTANT_ID_2; #ifndef SPIRV_CROSS_CONSTANT_ID_3 #define SPIRV_CROSS_CONSTANT_ID_3 3 #endif const int omap_a = SPIRV_CROSS_CONSTANT_ID_3; layout(location = 0) out vec4 FragColor; layout(location = 0) in vec4 vColor; void main() { FragColor = vec4(vColor[omap_r], vColor[omap_g], vColor[omap_b], vColor[omap_a]); }