#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(binding = 0, std430) writeonly buffer SSBO { vec4 out_data[]; } _27; void main() { _27.out_data[gl_GlobalInvocationID.x] = vec4(10.0, 30.0, 70.0, 90.0); _27.out_data[gl_GlobalInvocationID.x].y = 20.0; }