RWByteAddressBuffer _17 : register(u0); uniform RaytracingAccelerationStructure rtas; static RayQuery rayQuery; static float3x4 _362; static float4x3 _364; void comp_main() { RayDesc _1ident = {0.0f.xxx, 0.0f, float3(1.0f, 0.0f, 0.0f), 9999.0f}; rayQuery.TraceRayInline(rtas, 0u, 255u, _1ident); float3x4 _361; float4x3 _363; _363 = _364; _361 = _362; float3x4 _387; float4x3 _398; for (;;) { bool _67 = rayQuery.Proceed(); if (_67) { uint _71 = rayQuery.CandidateType(); switch (_71) { case 0u: { rayQuery.Abort(); float4x3 _79 = rayQuery.CandidateObjectToWorld4x3(); rayQuery.CommitNonOpaqueTriangleHit(); bool _87 = rayQuery.CommittedTriangleFrontFace(); if (_87) { _17.Store(0, 0u); _17.Store(4, 0u); } float2 _92 = rayQuery.CommittedTriangleBarycentrics(); if (_92.x == 0.0f) { _17.Store(0, 0u); _17.Store(4, 0u); } int _98 = rayQuery.CommittedInstanceID(); if (_98 > 0) { _17.Store(0, 0u); _17.Store(4, 0u); } int _103 = rayQuery.CommittedInstanceIndex(); if (_103 > 0) { _17.Store(0, 0u); _17.Store(4, 0u); } float3 _108 = rayQuery.CommittedObjectRayDirection(); if (_108.x > 0.0f) { _17.Store(0, 0u); _17.Store(4, 0u); } float3 _114 = rayQuery.CommittedObjectRayOrigin(); if (_114.x > 0.0f) { _17.Store(0, 0u); _17.Store(4, 0u); } int _120 = rayQuery.CommittedPrimitiveIndex(); if (_120 > 0) { _17.Store(0, 0u); _17.Store(4, 0u); } float _125 = rayQuery.CommittedRayT(); if (_125 > 0.0f) { _17.Store(0, 0u); _17.Store(4, 0u); } uint _130 = rayQuery.CommittedInstanceContributionToHitGroupIndex(); if (_130 > 0u) { _17.Store(0, 0u); _17.Store(4, 0u); } _398 = _79; _387 = transpose(_79); break; } case 1u: { float4x3 _136 = rayQuery.CandidateObjectToWorld4x3(); bool _139 = rayQuery.CandidateProceduralPrimitiveNonOpaque(); if (_139) { _17.Store(0, 0u); _17.Store(4, 0u); } rayQuery.CommitProceduralPrimitiveHit(144); rayQuery.Abort(); _398 = _136; _387 = transpose(_136); break; } default: { _398 = _363; _387 = _361; break; } } _363 = _398; _361 = _387; continue; } else { break; } } if (_361[0].x == _363[0].x) { _17.Store(0, 0u); _17.Store(4, 0u); } uint _157 = rayQuery.CommittedStatus(); float3x4 _365; float4x3 _376; switch (_157) { case 0u: { float4x3 _163 = rayQuery.CandidateWorldToObject4x3(); _376 = _163; _365 = transpose(_163); break; } case 1u: { float4x3 _167 = rayQuery.CommittedWorldToObject4x3(); bool _170 = rayQuery.CommittedTriangleFrontFace(); if (_170) { _17.Store(0, 0u); _17.Store(4, 0u); } float2 _174 = rayQuery.CommittedTriangleBarycentrics(); if (_174.y == 0.0f) { _17.Store(0, 0u); _17.Store(4, 0u); } _376 = _167; _365 = transpose(_167); break; } case 2u: { int _182 = rayQuery.CommittedGeometryIndex(); if (_182 > 0) { _17.Store(0, 0u); _17.Store(4, 0u); } int _187 = rayQuery.CommittedInstanceIndex(); if (_187 > 0) { _17.Store(0, 0u); _17.Store(4, 0u); } int _192 = rayQuery.CommittedInstanceID(); if (_192 > 0) { _17.Store(0, 0u); _17.Store(4, 0u); } float3 _197 = rayQuery.CommittedObjectRayDirection(); if (_197.z > 0.0f) { _17.Store(0, 0u); _17.Store(4, 0u); } float3 _204 = rayQuery.CommittedObjectRayOrigin(); if (_204.x > 0.0f) { _17.Store(0, 0u); _17.Store(4, 0u); } int _210 = rayQuery.CommittedPrimitiveIndex(); if (_210 > 0) { _17.Store(0, 0u); _17.Store(4, 0u); } float _215 = rayQuery.CommittedRayT(); if (_215 > 0.0f) { _17.Store(0, 0u); _17.Store(4, 0u); } _376 = _363; _365 = _361; break; } default: { _376 = _363; _365 = _361; break; } } if (_365[0].x == _376[0].x) { _17.Store(0, 0u); _17.Store(4, 0u); } uint _230 = rayQuery.RayFlags(); if (_230 > 256u) { _17.Store(0, 0u); _17.Store(4, 0u); } float _236 = rayQuery.RayTMin(); if (_236 > 0.0f) { _17.Store(0, 0u); _17.Store(4, 0u); } float3 _242 = rayQuery.WorldRayOrigin(); float3 _244 = rayQuery.WorldRayDirection(); if (_242.x == _244.z) { _17.Store(0, 0u); _17.Store(4, 0u); } } [numthreads(1, 1, 1)] void main() { comp_main(); }