#include #include using namespace metal; struct main0_in { float4 accum [[user(locn0)]]; }; struct main0_out { float4 result [[color(0)]]; }; fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; out.result = float4(0.0); uint j; for (int i = 0; i < 4; i += int(j)) { if (in.accum.y > 10.0) { j = 40u; } else { j = 30u; } out.result += in.accum; } return out; }