struct Baz { float c; }; struct Bar { float d[2][4]; Baz baz[2]; }; struct Foo { column_major float2x2 a; float2 b; Bar c[5]; }; static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); RWByteAddressBuffer _31 : register(u0); void comp_main() { Foo _36; _36.a = asfloat(uint2x2(_31.Load(0), _31.Load(8), _31.Load(4), _31.Load(12))); _36.b = asfloat(uint2(_31.Load(16), _31.Load(24))); [unroll] for (int _4ident = 0; _4ident < 5; _4ident++) { [unroll] for (int _5ident = 0; _5ident < 2; _5ident++) { [unroll] for (int _6ident = 0; _6ident < 4; _6ident++) { _36.c[_4ident].d[_5ident][_6ident] = asfloat(_31.Load(_6ident * 4 + _5ident * 16 + _4ident * 40 + 24)); } } [unroll] for (int _7ident = 0; _7ident < 2; _7ident++) { _36.c[_4ident].baz[_7ident].c = asfloat(_31.Load(_7ident * 4 + _4ident * 40 + 56)); } } float2x2 _234 = float2x2(_36.a[0] + 1.0f.xx, _36.a[1] + 1.0f.xx); _31.Store(224, asuint(_234[0].x)); _31.Store(228, asuint(_234[1].x)); _31.Store(232, asuint(_234[0].y)); _31.Store(236, asuint(_234[1].y)); _31.Store2(240, asuint(_36.b + 2.0f.xx)); _31.Store(248, asuint(_36.c[0].d[0][0])); _31.Store(252, asuint(_36.c[0].d[0][1])); _31.Store(256, asuint(_36.c[0].d[0][2])); _31.Store(260, asuint(_36.c[0].d[0][3])); _31.Store(264, asuint(_36.c[0].d[1][0])); _31.Store(268, asuint(_36.c[0].d[1][1])); _31.Store(272, asuint(_36.c[0].d[1][2])); _31.Store(276, asuint(_36.c[0].d[1][3])); _31.Store(280, asuint(_36.c[0].baz[0].c)); _31.Store(284, asuint(_36.c[0].baz[1].c)); _31.Store(288, asuint(_36.c[1].d[0][0])); _31.Store(292, asuint(_36.c[1].d[0][1])); _31.Store(296, asuint(_36.c[1].d[0][2])); _31.Store(300, asuint(_36.c[1].d[0][3])); _31.Store(304, asuint(_36.c[1].d[1][0])); _31.Store(308, asuint(_36.c[1].d[1][1])); _31.Store(312, asuint(_36.c[1].d[1][2])); _31.Store(316, asuint(_36.c[1].d[1][3])); _31.Store(320, asuint(_36.c[1].baz[0].c)); _31.Store(324, asuint(_36.c[1].baz[1].c)); _31.Store(328, asuint(_36.c[2].d[0][0])); _31.Store(332, asuint(_36.c[2].d[0][1])); _31.Store(336, asuint(_36.c[2].d[0][2])); _31.Store(340, asuint(_36.c[2].d[0][3])); _31.Store(344, asuint(_36.c[2].d[1][0])); _31.Store(348, asuint(_36.c[2].d[1][1])); _31.Store(352, asuint(_36.c[2].d[1][2])); _31.Store(356, asuint(_36.c[2].d[1][3])); _31.Store(360, asuint(_36.c[2].baz[0].c)); _31.Store(364, asuint(_36.c[2].baz[1].c)); _31.Store(368, asuint(_36.c[3].d[0][0])); _31.Store(372, asuint(_36.c[3].d[0][1])); _31.Store(376, asuint(_36.c[3].d[0][2])); _31.Store(380, asuint(_36.c[3].d[0][3])); _31.Store(384, asuint(_36.c[3].d[1][0])); _31.Store(388, asuint(_36.c[3].d[1][1] + 5.0f)); _31.Store(392, asuint(_36.c[3].d[1][2])); _31.Store(396, asuint(_36.c[3].d[1][3])); _31.Store(400, asuint(_36.c[3].baz[0].c)); _31.Store(404, asuint(_36.c[3].baz[1].c)); _31.Store(408, asuint(_36.c[4].d[0][0])); _31.Store(412, asuint(_36.c[4].d[0][1])); _31.Store(416, asuint(_36.c[4].d[0][2])); _31.Store(420, asuint(_36.c[4].d[0][3])); _31.Store(424, asuint(_36.c[4].d[1][0])); _31.Store(428, asuint(_36.c[4].d[1][1])); _31.Store(432, asuint(_36.c[4].d[1][2])); _31.Store(436, asuint(_36.c[4].d[1][3])); _31.Store(440, asuint(_36.c[4].baz[0].c)); _31.Store(444, asuint(_36.c[4].baz[1].c)); } [numthreads(1, 1, 1)] void main() { comp_main(); }