#include #include using namespace metal; struct SSBO { float4 out_data[1]; }; constant float4 _52 = {}; kernel void main0(device SSBO& _27 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { float4 _45 = _52; _45.x = 10.0; float4 _47 = _45; _47.y = 30.0; float4 _49 = _47; _49.z = 70.0; float4 _51 = _49; _51.w = 90.0; _27.out_data[gl_GlobalInvocationID.x] = _51; _27.out_data[gl_GlobalInvocationID.x].y = 20.0; }