#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #pragma clang diagnostic ignored "-Wunused-variable" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct A { int a; int b; }; struct A_1 { spvUnsafeArray Data; }; struct A_2 { int a; int b; char _m0_final_padding[8]; }; struct A_3 { spvUnsafeArray Data; }; struct B { spvUnsafeArray Data; }; struct B_1 { spvUnsafeArray Data; }; kernel void main0(device A_1& C1 [[buffer(0)]], constant A_3& C2 [[buffer(1)]], device B& C3 [[buffer(2)]], constant B_1& C4 [[buffer(3)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { C1.Data[gl_GlobalInvocationID.x].a = C2.Data[gl_GlobalInvocationID.x].a; C1.Data[gl_GlobalInvocationID.x].b = C2.Data[gl_GlobalInvocationID.x].b; C3.Data[gl_GlobalInvocationID.x].a = C4.Data[gl_GlobalInvocationID.x].a; C3.Data[gl_GlobalInvocationID.x].b = C4.Data[gl_GlobalInvocationID.x].b; }