#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #pragma clang diagnostic ignored "-Wunused-variable" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct Sub { spvUnsafeArray f; spvUnsafeArray f2; spvUnsafeArray f3; spvUnsafeArray f4; }; struct SSBO { spvUnsafeArray sub; }; kernel void main0(device SSBO& _27 [[buffer(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { spvUnsafeArray _153; _153[0] = _27.sub[gl_WorkGroupID.x].f[0].x; _153[1] = _27.sub[gl_WorkGroupID.x].f[1].x; spvUnsafeArray _154; _154[0] = _27.sub[gl_WorkGroupID.x].f2[0].xy; _154[1] = _27.sub[gl_WorkGroupID.x].f2[1].xy; spvUnsafeArray _155; _155[0] = _27.sub[gl_WorkGroupID.x].f3[0]; _155[1] = _27.sub[gl_WorkGroupID.x].f3[1]; spvUnsafeArray _156; _156[0] = _27.sub[gl_WorkGroupID.x].f4[0]; _156[1] = _27.sub[gl_WorkGroupID.x].f4[1]; _153[gl_GlobalInvocationID.x] += 1.0; _154[gl_GlobalInvocationID.x] += float2(2.0); _155[gl_GlobalInvocationID.x] += float3(3.0); _156[gl_GlobalInvocationID.x] += float4(4.0); _27.sub[gl_WorkGroupID.x].f[0].x = _153[0]; _27.sub[gl_WorkGroupID.x].f[1].x = _153[1]; _27.sub[gl_WorkGroupID.x].f2[0].xy = _154[0]; _27.sub[gl_WorkGroupID.x].f2[1].xy = _154[1]; _27.sub[gl_WorkGroupID.x].f3[0] = _155[0]; _27.sub[gl_WorkGroupID.x].f3[1] = _155[1]; _27.sub[gl_WorkGroupID.x].f4[0] = _156[0]; _27.sub[gl_WorkGroupID.x].f4[1] = _156[1]; _27.sub[0].f[0].x += 5.0; _27.sub[0].f2[1].xy += float2(5.0); }