#pragma clang diagnostic ignored "-Wmissing-braces" #pragma clang diagnostic ignored "-Wunused-variable" #include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { float2 vUV [[user(locn0)]]; }; fragment main0_out main0(main0_in in [[stage_in]], texture2d uSampler [[texture(0)]], sampler uSamplerSmplr [[sampler(0)]]) { main0_out out = {}; bool gl_HelperInvocation = simd_is_helper_thread(); float4 _51; if (!gl_HelperInvocation) { _51 = uSampler.sample(uSamplerSmplr, in.vUV, level(0.0)); } else { _51 = float4(1.0); } out.FragColor = _51; return out; }