#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #pragma clang diagnostic ignored "-Wunused-variable" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct MVPs { spvUnsafeArray MVP; }; struct main0_out { float4 gl_Position [[position]]; uint gl_Layer [[render_target_array_index]]; }; struct main0_in { float4 Position [[attribute(0)]]; }; vertex main0_out main0(main0_in in [[stage_in]], constant uint* spvViewMask [[buffer(1)]], constant MVPs& _19 [[buffer(0)]], uint gl_InstanceIndex [[instance_id]]) { main0_out out = {}; uint gl_ViewIndex = spvViewMask[0] + gl_InstanceIndex % spvViewMask[1]; gl_InstanceIndex /= spvViewMask[1]; out.gl_Position = _19.MVP[int(gl_ViewIndex)] * in.Position; out.gl_Layer = gl_ViewIndex - spvViewMask[0]; return out; }