#version 450 layout(vertices = 4) out; void main() { if (gl_InvocationID == 0) { gl_TessLevelOuter[0] = 2.0; gl_TessLevelOuter[1] = 3.0; gl_TessLevelOuter[2] = 4.0; gl_TessLevelOuter[3] = 5.0; gl_TessLevelInner[0] = mix(gl_TessLevelOuter[0], gl_TessLevelOuter[3], 0.5); gl_TessLevelInner[1] = mix(gl_TessLevelOuter[2], gl_TessLevelOuter[1], 0.5); } gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position; }