#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(binding = 0, std430) buffer SSBO { float data; } _11; float _183; void main() { if (_11.data != 0.0) { _11.data = 10.0; } else { _11.data = 15.0; } switch (int(_11.data)) { case 0: { _11.data = 20.0; break; } case 1: { _11.data = 30.0; break; } } float _180; _180 = _183; for (int _179 = 0; _179 < 20; ) { _180 += 10.0; _179++; continue; } _11.data = _180; }