#include #include using namespace metal; struct SSBO { float4 a[16]; float4 b[16]; }; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); kernel void main0(device SSBO& _14 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { _14.b[gl_GlobalInvocationID.x] = float4(_14.a[gl_GlobalInvocationID.x].x); }