#version 310 es precision mediump float; precision highp int; layout(location = 0) out vec4 PLSOut0; layout(location = 0) in vec4 PLSIn0; layout(location = 1) out vec4 PLSOut1; layout(location = 1) in vec4 PLSIn1; layout(location = 2) out vec4 PLSOut2; in vec4 PLSIn2; layout(location = 3) out vec4 PLSOut3; in vec4 PLSIn3; void main() { PLSOut0 = (PLSIn0 * 2.0); PLSOut1 = (PLSIn1 * 6.0); PLSOut2 = (PLSIn2 * 7.0); PLSOut3 = (PLSIn3 * 4.0); }