#version 310 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2DMS uSampler; layout(location = 0) out vec4 FragColor; void main() { ivec2 coord = ivec2(gl_FragCoord.xy); FragColor = (((texelFetch(uSampler, coord, 0) + texelFetch(uSampler, coord, 1)) + texelFetch(uSampler, coord, 2)) + texelFetch(uSampler, coord, 3)); }