#version 310 es precision mediump float; precision highp int; layout(constant_id = 1) const float _9 = 1.0; layout(constant_id = 2) const float _11 = 2.0; layout(constant_id = 3) const int _16 = 3; layout(constant_id = 4) const int _25 = 4; layout(constant_id = 5) const uint _34 = 5u; layout(constant_id = 6) const uint _35 = 6u; layout(constant_id = 7) const bool _56 = false; layout(constant_id = 8) const bool _57 = true; struct Foo { float elems[(_25 + 2)]; }; layout(location = 0) out vec4 FragColor; void main() { float t0 = _9; float t1 = _11; mediump uint c0 = (uint(_16) + 0u); mediump int c1 = (-_16); mediump int c2 = (~_16); mediump int c3 = (_16 + _25); mediump int c4 = (_16 - _25); mediump int c5 = (_16 * _25); mediump int c6 = (_16 / _25); mediump uint c7 = (_34 / _35); mediump int c8 = (_16 % _25); mediump uint c9 = (_34 % _35); mediump int c10 = (_16 >> _25); mediump uint c11 = (_34 >> _35); mediump int c12 = (_16 << _25); mediump int c13 = (_16 | _25); mediump int c14 = (_16 ^ _25); mediump int c15 = (_16 & _25); bool c16 = (_56 || _57); bool c17 = (_56 && _57); bool c18 = (!_56); bool c19 = (_56 == _57); bool c20 = (_56 != _57); bool c21 = (_16 == _25); bool c22 = (_16 != _25); bool c23 = (_16 < _25); bool c24 = (_34 < _35); bool c25 = (_16 > _25); bool c26 = (_34 > _35); bool c27 = (_16 <= _25); bool c28 = (_34 <= _35); bool c29 = (_16 >= _25); bool c30 = (_34 >= _35); mediump int c31 = (c8 + c3); mediump int c32 = int(_34 + 0u); bool c33 = (_16 != int(0u)); bool c34 = (_34 != 0u); mediump int c35 = int(_56); mediump uint c36 = uint(_56); float c37 = float(_56); float vec0[_25][(_16 + 3)]; float vec1[(_16 + 2)][(_25 + 5)]; Foo foo; FragColor = (((vec4((t0 + t1)) + vec4(vec0[0][0])) + vec4(vec1[0][0])) + vec4(foo.elems[_16])); }