#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { int vIndex [[user(locn0)]]; }; fragment main0_out main0(main0_in in [[stage_in]]) { int i = 0; main0_out out = {}; int j; int _30; int _31; if (in.vIndex != 0 && in.vIndex != 1 && in.vIndex != 11 && in.vIndex != 2 && in.vIndex != 3 && in.vIndex != 4 && in.vIndex != 5) { _30 = 2; } if (in.vIndex == 1 || in.vIndex == 11) { _31 = 1; } switch (in.vIndex) { case 0: { _30 = 3; } default: { j = _30; _31 = 0; } case 1: case 11: { j = _31; } case 2: { break; } case 3: { if (in.vIndex > 3) { i = 0; break; } else { break; } } case 4: { } case 5: { i = 0; break; } } out.FragColor = float4(float(i)); return out; }