#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { float2 vUV [[user(locn0)]]; }; inline float4 foo(thread bool& gl_HelperInvocation, thread texture2d uSampler, thread const sampler uSamplerSmplr, thread float2& vUV) { float4 color; if (!gl_HelperInvocation) { color = uSampler.sample(uSamplerSmplr, vUV, level(0.0)); } else { color = float4(1.0); } return color; } fragment main0_out main0(main0_in in [[stage_in]], texture2d uSampler [[texture(0)]], sampler uSamplerSmplr [[sampler(0)]]) { main0_out out = {}; bool gl_HelperInvocation = simd_is_helper_thread(); out.FragColor = foo(gl_HelperInvocation, uSampler, uSamplerSmplr, in.vUV); return out; }