#include #include using namespace metal; struct main0_out { float4 vo0 [[color(0)]]; float4 vo1 [[color(1)]]; }; struct main0_in { float4 v [[user(locn0)]]; }; fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; float4 _25 = modf(in.v, out.vo1); out.vo0 = _25; return out; }