#version 310 es layout(binding = 0, std140) uniform Block { layout(row_major) mat2x3 var[3][4]; } _104; layout(location = 0) in vec4 a_position; layout(location = 0) out mediump float v_vtxResult; highp mat2x3 spvWorkaroundRowMajor(highp mat2x3 wrap) { return wrap; } mediump mat2x3 spvWorkaroundRowMajorMP(mediump mat2x3 wrap) { return wrap; } void main() { gl_Position = a_position; float _172 = float(abs(spvWorkaroundRowMajor(_104.var[0][0])[0].x - 2.0) < 0.0500000007450580596923828125); mediump float mp_copy_172 = _172; float _180 = float(abs(spvWorkaroundRowMajor(_104.var[0][0])[0].y - 6.0) < 0.0500000007450580596923828125); mediump float mp_copy_180 = _180; float _188 = float(abs(spvWorkaroundRowMajor(_104.var[0][0])[0].z - (-6.0)) < 0.0500000007450580596923828125); mediump float mp_copy_188 = _188; float _221 = float(abs(spvWorkaroundRowMajor(_104.var[0][0])[1].x) < 0.0500000007450580596923828125); mediump float mp_copy_221 = _221; float _229 = float(abs(spvWorkaroundRowMajor(_104.var[0][0])[1].y - 5.0) < 0.0500000007450580596923828125); mediump float mp_copy_229 = _229; float _237 = float(abs(spvWorkaroundRowMajor(_104.var[0][0])[1].z - 5.0) < 0.0500000007450580596923828125); mediump float mp_copy_237 = _237; v_vtxResult = ((mp_copy_172 * mp_copy_180) * mp_copy_188) * ((mp_copy_221 * mp_copy_229) * mp_copy_237); }