#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; struct VSOut { float4 pos; float2 clip; }; struct main0_out { float4 gl_Position [[position]]; float gl_ClipDistance [[clip_distance]] [2]; float gl_ClipDistance_0 [[user(clip0)]]; float gl_ClipDistance_1 [[user(clip1)]]; }; struct main0_in { float4 pos [[attribute(0)]]; }; static inline __attribute__((always_inline)) VSOut _main(thread const float4& pos) { VSOut vout; vout.pos = pos; vout.clip = pos.xy; return vout; } vertex main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; float4 pos = in.pos; float4 param = pos; VSOut flattenTemp = _main(param); out.gl_Position = flattenTemp.pos; out.gl_ClipDistance[0] = flattenTemp.clip.x; out.gl_ClipDistance[1] = flattenTemp.clip.y; out.gl_ClipDistance_0 = out.gl_ClipDistance[0]; out.gl_ClipDistance_1 = out.gl_ClipDistance[1]; return out; }