#include #include using namespace metal; struct SSBO { float4x4 mvp; float4 in_data[1]; }; struct SSBO2 { float4 out_data[1]; }; kernel void main0(device SSBO& _28 [[buffer(0)]], device SSBO2& _52 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { int i = 0; float4 _56; _56 = _28.in_data[gl_GlobalInvocationID.x]; float4 _42; for (;;) { _42 = _28.mvp * _56; i++; if (i < 16) { _56 = _42; continue; } else { break; } } _52.out_data[gl_GlobalInvocationID.x] = _42; }