#include #include using namespace metal; struct Foo { float4x4 m; }; struct SSBO2 { Foo out_data[1]; }; struct SSBO { Foo in_data[1]; }; kernel void main0(device SSBO2& _23 [[buffer(0)]], device SSBO& _30 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { _23.out_data[gl_GlobalInvocationID.x].m = _30.in_data[gl_GlobalInvocationID.x].m * _30.in_data[gl_GlobalInvocationID.x].m; }