#version 450 layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(binding = 0, std430) buffer A { vec3 a; vec3 b; } _14; void main() { bvec3 c = lessThan(_14.b, vec3(1.0)); _14.a = mix(vec3(1.0, 0.0, 0.0), vec3(0.0, 0.0, 1.0), c); }