#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { float3 vNormal [[user(locn1)]]; float2 vUV [[user(locn2)]]; }; fragment main0_out main0(main0_in in [[stage_in]], texture2d samp [[texture(0)]], sampler sampSmplr [[sampler(0)]]) { main0_out out = {}; out.FragColor = float4(samp.sample(sampSmplr, in.vUV).xyz, 1.0); out.FragColor = float4(samp.sample(sampSmplr, in.vUV).xz, 1.0, 4.0); out.FragColor = float4(samp.sample(sampSmplr, in.vUV).xx, samp.sample(sampSmplr, (in.vUV + float2(0.100000001490116119384765625))).yy); out.FragColor = float4(in.vNormal, 1.0); out.FragColor = float4(in.vNormal + float3(1.7999999523162841796875), 1.0); out.FragColor = float4(in.vUV, in.vUV + float2(1.7999999523162841796875)); return out; }