#version 450 #extension GL_AMD_gcn_shader : require #extension GL_ARB_gpu_shader_int64 : require layout (local_size_x = 64) in; void main () { float cubeFace = cubeFaceIndexAMD(vec3(0.0)); vec2 cubeFaceCoord = cubeFaceCoordAMD(vec3(1.0)); uint64_t time = timeAMD(); }