static float4 FragColor; static float4 vFloat; struct SPIRV_Cross_Input { float4 vFloat : TEXCOORD0; }; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; float4 undef; void frag_main() { FragColor = float4(undef.x, vFloat.y, 0.0f, vFloat.w) + float4(vFloat.z, vFloat.y, 0.0f, vFloat.w); } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { vFloat = stage_input.vFloat; frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }