#version 450 out float gl_ClipDistance[4]; out float gl_CullDistance[3]; void main() { gl_Position = vec4(1.0); gl_ClipDistance[0] = 0.0; gl_ClipDistance[1] = 0.0; gl_ClipDistance[2] = 0.0; gl_ClipDistance[3] = 0.0; gl_CullDistance[1] = 4.0; }