#include #include using namespace metal; constant float _17[5] = { 1.0, 2.0, 3.0, 4.0, 5.0 }; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0() { main0_out out = {}; for (int _46 = 0; _46 < 4; ) { int _33 = _46 + 1; out.FragColor += float4(_17[_33]); _46 = _33; continue; } return out; }