#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; inline float4 load_subpasses(thread const texture2d_ms uInput, thread uint& gl_SampleID, thread float4& gl_FragCoord) { return uInput.read(uint2(gl_FragCoord.xy), gl_SampleID); } fragment main0_out main0(texture2d_ms uSubpass0 [[texture(0)]], texture2d_ms uSubpass1 [[texture(1)]], uint gl_SampleID [[sample_id]], float4 gl_FragCoord [[position]]) { main0_out out = {}; out.FragColor = (uSubpass0.read(uint2(gl_FragCoord.xy), 1) + uSubpass1.read(uint2(gl_FragCoord.xy), 2)) + load_subpasses(uSubpass0, gl_SampleID, gl_FragCoord); return out; }