#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { float4 vIn0 [[user(locn0)]]; float4 vIn1 [[user(locn1)]]; float vIn2 [[user(locn2)]]; float vIn3 [[user(locn3)]]; }; fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; bool4 l = bool4(false, true, false, false); out.FragColor = select(in.vIn0, in.vIn1, l); bool f = true; out.FragColor = float4(f ? in.vIn3 : in.vIn2); out.FragColor = select(in.vIn1, in.vIn0, bool4(f)); out.FragColor = float4(f ? in.vIn2 : in.vIn3); return out; }