#version 310 es precision mediump float; precision highp int; layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInputMS uSubpass0; layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInputMS uSubpass1; layout(location = 0) out vec4 FragColor; void main() { FragColor = subpassLoad(uSubpass0, 1) + subpassLoad(uSubpass1, 2); }