#version 450 #ifndef SPIRV_CROSS_CONSTANT_ID_201 #define SPIRV_CROSS_CONSTANT_ID_201 -10 #endif const int _7 = SPIRV_CROSS_CONSTANT_ID_201; const int _20 = (_7 + 2); #ifndef SPIRV_CROSS_CONSTANT_ID_202 #define SPIRV_CROSS_CONSTANT_ID_202 100u #endif const uint _8 = SPIRV_CROSS_CONSTANT_ID_202; const uint _25 = (_8 % 5u); const ivec4 _30 = ivec4(20, 30, _20, _20); const ivec2 _32 = ivec2(_30.y, _30.x); const int _33 = _30.y; layout(location = 0) flat out int _4; void main() { vec4 _63 = vec4(0.0); _63.y = float(_20); vec4 _66 = _63; _66.z = float(_25); vec4 _52 = _66 + vec4(_30); vec2 _56 = _52.xy + vec2(_32); gl_Position = vec4(_56.x, _56.y, _52.z, _52.w); _4 = _33; }