static const float _17[5] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f }; static float4 FragColor; static float4 v0; struct SPIRV_Cross_Input { float4 v0 : TEXCOORD0; }; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; void frag_main() { float lut[5] = _17; for (int i = 0; i < 4; i++, FragColor += lut[i].xxxx) { } } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { v0 = stage_input.v0; frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }