#version 310 es layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; layout(binding = 0, std430) buffer Distribution { vec2 distribution[]; } _190; layout(binding = 2, std140) uniform UBO { vec4 uModTime; } _218; layout(binding = 1, std430) buffer HeightmapFFT { uint heights[]; } _276; uvec2 workaround_mix(uvec2 a, uvec2 b, bvec2 sel) { uint _137; uint _148; if (sel.x) { _137 = b.x; } else { _137 = a.x; } uint _147 = _137; if (sel.y) { _148 = b.y; } else { _148 = a.y; } return uvec2(_147, _148); } vec2 alias(vec2 i, vec2 N) { return mix(i, (i - N), greaterThan(i, (N * 0.5))); } vec2 cmul(vec2 a, vec2 b) { vec2 r3 = a.yx; vec2 r1 = b.xx; vec2 R0 = (a * r1); vec2 r2 = b.yy; vec2 R1 = (r2 * r3); return (R0 + vec2((-R1.x), R1.y)); } uint pack2(vec2 v) { return packHalf2x16(v); } void generate_heightmap() { uvec2 N = (uvec2(64u, 1u) * gl_NumWorkGroups.xy); uvec2 i = gl_GlobalInvocationID.xy; uvec2 param = (N - i); uvec2 param_1 = uvec2(0u); bvec2 param_2 = equal(i, uvec2(0u)); uvec2 wi = workaround_mix(param, param_1, param_2); vec2 a = _190.distribution[((i.y * N.x) + i.x)]; vec2 b = _190.distribution[((wi.y * N.x) + wi.x)]; vec2 param_3 = vec2(i); vec2 param_4 = vec2(N); vec2 k = (_218.uModTime.xy * alias(param_3, param_4)); float k_len = length(k); float w = (sqrt((9.81000041961669921875 * k_len)) * _218.uModTime.z); float cw = cos(w); float sw = sin(w); vec2 param_5 = a; vec2 param_6 = vec2(cw, sw); a = cmul(param_5, param_6); vec2 param_7 = b; vec2 param_8 = vec2(cw, sw); b = cmul(param_7, param_8); b = vec2(b.x, (-b.y)); vec2 res = (a + b); vec2 param_9 = res; _276.heights[((i.y * N.x) + i.x)] = pack2(param_9); } void main() { generate_heightmap(); }