#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; constant spvUnsafeArray _68 = spvUnsafeArray({ float4(0.0), float4(1.0), float4(2.0), float4(3.0) }); struct main0_out { float4 gl_Position [[position]]; }; struct main0_in { int Index1 [[attribute(0)]]; int Index2 [[attribute(1)]]; }; static inline __attribute__((always_inline)) float4 consume_constant_arrays2(thread const spvUnsafeArray (&positions), thread const spvUnsafeArray (&positions2), thread int& Index1, thread int& Index2) { spvUnsafeArray indexable; indexable = positions; spvUnsafeArray indexable_1; indexable_1 = positions2; return indexable[Index1] + indexable_1[Index2]; } static inline __attribute__((always_inline)) float4 consume_constant_arrays(thread const spvUnsafeArray (&positions), thread const spvUnsafeArray (&positions2), thread int& Index1, thread int& Index2) { return consume_constant_arrays2(positions, positions2, Index1, Index2); } vertex main0_out main0(main0_in in [[stage_in]]) { spvUnsafeArray _68_array_copy = spvUnsafeArray({ float4(0.0), float4(1.0), float4(2.0), float4(3.0) }); main0_out out = {}; spvUnsafeArray LUT2; LUT2[0] = float4(10.0); LUT2[1] = float4(11.0); LUT2[2] = float4(12.0); LUT2[3] = float4(13.0); out.gl_Position = consume_constant_arrays(_68_array_copy, LUT2, in.Index1, in.Index2); return out; }