#version 450 layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; struct B2 { vec4 elem2; }; struct C { vec4 c; B2 b2; B2 b2_array[4]; }; struct B1 { vec4 elem1; }; struct A { vec4 a; B1 b1; B1 b1_array[4]; }; layout(binding = 0, std430) buffer _8_3 { A a_block; C c_block; } _3; void main() { A _27; _27.a = _3.c_block.c; _27.b1.elem1 = _3.c_block.b2.elem2; _27.b1_array[0].elem1 = _3.c_block.b2_array[0].elem2; _27.b1_array[1].elem1 = _3.c_block.b2_array[1].elem2; _27.b1_array[2].elem1 = _3.c_block.b2_array[2].elem2; _27.b1_array[3].elem1 = _3.c_block.b2_array[3].elem2; _3.a_block = _27; }