#version 450 #extension GL_EXT_nonuniform_qualifier : require layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(set = 0, binding = 0, r32ui) uniform uimage2D uImage[]; void main() { uint _26 = gl_GlobalInvocationID.z; uint _31 = imageAtomicAdd(uImage[nonuniformEXT(_26)], ivec2(gl_GlobalInvocationID.xy), 1u); }