#version 450 layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(binding = 0, std430) buffer SSBO { ivec4 ints; uvec4 uints; } _3; void main() { ivec4 _19 = _3.ints; uvec4 _20 = _3.uints; _3.ints = bitCount(_19); _3.uints = uvec4(bitCount(_19)); _3.ints = bitCount(_20); _3.uints = uvec4(bitCount(_20)); _3.ints = bitfieldReverse(_19); _3.uints = bitfieldReverse(_20); _3.ints = bitfieldExtract(_19, 1, int(11u)); _3.uints = uvec4(bitfieldExtract(ivec4(_20), int(11u), 1)); _3.ints = ivec4(bitfieldExtract(uvec4(_19), 1, int(11u))); _3.uints = bitfieldExtract(_20, int(11u), 1); _3.ints = bitfieldInsert(_19, _19.wzyx, 1, int(11u)); _3.uints = bitfieldInsert(_20, _20.wzyx, int(11u), 1); }