#version 450 layout(location = 0) out vec4 _RESERVED_IDENTIFIER_FIXUP_spvFoo; layout(location = 1) out vec4 SPIRV_Cross_blah; layout(location = 2) out vec4 _40Bar; layout(location = 3) out vec4 _m40; layout(location = 4) out vec4 _underscore_foo_bar_meep_; void main() { _RESERVED_IDENTIFIER_FIXUP_spvFoo = vec4(0.0); SPIRV_Cross_blah = vec4(1.0); _40Bar = vec4(2.0); _m40 = vec4(3.0); _underscore_foo_bar_meep_ = vec4(4.0); }